One of the first games that can’t be accomplished on last gen?
30 April 2021
After crash-landing on this shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated – forced to restart her journey every time she dies.
Through relentless roguelike gameplay, you’ll discover that just as the planet changes with every cycle, so do the items at your disposal. Every loop offers new combinations, forcing you to push your boundaries and approach combat with a different strategy each time.
Brought to life by stunning visual effects, the dark beauty of the decaying world around you is packed with explosive surprises. From high stakes, bullet hell-fuelled combat, to visceral twists and turns through stark and contrasting environments. You’ll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move.
Designed for extreme replayability, the procedural world of Returnal invites you to dust yourself off in the face of defeat and take on new, evolving challenges with every rebirth.
My 218th Platinum, Returnal (took roughly 76h).
Damn!
I heard stories about this one, but I definitely wasn’t prepared for it.
Returnal is designed to be hard and IS hard.
Housemarque has merged permadeath, ever changing maps (you die and the whole map will change), randomly spawned loot that can break or make a run, a 3rd person shooter that is very responsive and reactive, Dark Souls like bosses and lots and lots and lots of glowing balls of death. Which makes every run unpredictable, challenging and new (no matter how good or experienced you are).
I was surprised how easy I got through all the bosses but I know it was mostly due to luck. Getting the right drops like the Pylon weapon and damage reduction augments and artifacts early just made the run go smoother. I could fire once or twice and then run around dodging all the glowing balls of death while still damaging over time.
I beat every boss first time except Phrike which I got on my second attempt but it did take many many attempts to get through each biome to each boss.
The graphics, atmosphere, music, responsiveness and the controller features (haptic feedback and adaptive triggers) all hit that right spot that makes the game feel engaging with a sense of dread, that if you die or make a mistake then you begin the cycle again.
The story is quite unsettling.
At face value the story seems to be a sci-fi space adventure gone wrong when you crash land on an alien infested planet.
My take on it though from all the collectibles, house and hospital visits is that you are possibly in a coma due to the crash and the whole adventure is in your head.
So for me it seems more psychological and up to the players interpretations and the developer hinted towards as much.
My only grip with the story is it didn’t have a definitive conclusion and left me with more questions than answers.
My other gripe with the game was the ever changing world. It was perfect for the campaign playthrough and its was seemlessly awesome.
The issue I have with it, is the damn collectibles.
Collectibles spawn in specific rooms but those rooms are random. It could take 100 runs of a biome to spawn the room and you could die in the room with it or just not notice it at all. Which would mean you would have to do possibly another 50-100 runs looking for the room for that one collectible. So there is no guide to follow to find them but there is very little more rewarding than spending 15h looking for that one collectible and then you notice it in the distance 😀
Difficulty rating, a 8.5/10, that’s the rating PowerPyx gave it due to the difficult nature of the bosses and the game over all. I on the other hand would give the campaign a 4-5/10 but would give those damn collectibles a 10/10
Fun rating, a 6/10. I loved this game and the satisfaction of a little bit of progression is hard to explain. I would have rated it higher if those collectibles weren’t random
Don’t follow the little colourful balls of death
A portal to another world perhaps?
colourful and reactive flora
Phrike
Ixion
Nemesis
The awesome Hyperion and his piano skills
Eerie ball that you have a connection with
Astronaut that follows and watches you from a distance
This last glyph in Biome 6 was gonna be the death of me. Got it and my platinum along with it 😀
| Helios Collect all trophies | 9th Jan 2023 5:07:58 AM | |
| Atropian Survival Learn the basics of survival on Atropos | 2nd Jan 2023 8:03:00 PM | |
| Past the Ruins Finish Overgrown Ruins Survey | 5th Jan 2023 6:17:04 AM | |
| Ascending the Mountain Finish Crimson Wastes Survey | 5th Jan 2023 10:39:20 PM | |
| Through the Forgotten City Finish Derelict Citadel Survey | 6th Jan 2023 3:26:29 AM | |
| Echoes of the Past Finish Echoing Ruins Survey | 7th Jan 2023 12:51:31 AM | |
| Frozen in Time Finish Fractured Wastes Survey | 7th Jan 2023 3:47:59 AM | |
| Submerged in Memories Finish Abyssal Scar Survey | 9th Jan 2023 5:07:58 AM | |
| A Shadow in the Fog Defeat Phrike | 2nd Jan 2023 11:22:47 PM | |
| Ascension Defeat Ixion | 3rd Jan 2023 5:02:20 PM | |
| Trial by Judgement Defeat Nemesis | 3rd Jan 2023 6:59:32 PM | |
| Silence the Song Defeat Hyperion | 3rd Jan 2023 11:47:20 PM | |
| Inner Darkness Defeat Ophion | 4th Jan 2023 5:05:28 AM | |
| Failed Escape Finish Act 1 | 3rd Jan 2023 7:03:57 PM | |
| Last Drive Finish Act 2 | 4th Jan 2023 5:12:43 AM | |
| White Shadow Finish Act 3 | 7th Jan 2023 11:19:27 PM | |
| Second Chance Returned by an artifact | 2nd Jan 2023 10:34:18 PM | |
| Cryptic Messages Scan a Xenoglyph | 2nd Jan 2023 8:05:00 PM | |
| Cryptic Translations Unlock all translation tiers of a Xenoglyph | 2nd Jan 2023 10:46:52 PM | |
| Surgical Precision Perform 5 successful Overloads in a row | 8th Jan 2023 8:56:25 AM | |
| Adapting to Circumstance Achieve Weapon Proficiency level 30 | 4th Jan 2023 4:56:20 AM | |
| In-Field Training Complete a daily challenge in Simulation Mode | 9th Jan 2023 1:50:20 AM | |
| Hardened Shell Achieve 200% Max Integrity | 3rd Jan 2023 5:35:50 PM | |
| Risk Assessment Finish Calculated Risk | 3rd Jan 2023 6:47:05 PM | |
| Adrenaline Spike Achieve maximum Adrenaline Level | 2nd Jan 2023 7:52:16 PM | |
| Irreversibly Contaminated Have 5 Parasites simultaneously | 3rd Jan 2023 5:38:18 PM | |
| Eternal Return Experience a new cycle after death | 2nd Jan 2023 7:06:23 PM | |
| Alternate Fates Retrieve 10 Scout Logs | 2nd Jan 2023 10:36:22 PM | |
| Welcome Home Complete the first House sequence | 2nd Jan 2023 8:10:43 PM | |
| Sins of the Mother Complete all House sequences | 6th Jan 2023 10:27:11 PM | |
| Visions of the Past Complete a Xeno-archive set (excluding Tower of Sisyphus) | 3rd Jan 2023 6:37:31 PM |
| Eternal Ascent Die and return in the Tower | 9th Jan 2023 1:24:25 AM | |
| The Watcher Defeat Algos' first form | 9th Jan 2023 12:38:05 AM | |
| Eyes Closed Defeat Algos' final form | 9th Jan 2023 1:18:48 AM | |
| Destroyer Kill 100 Hostiles with Disgorgers | 14th Jan 2023 10:13:52 AM | |
| Broken, Restored, Empty Complete the first Hospital sequence | 9th Jan 2023 1:28:56 AM | |
| Empty Embrace Open the Locked Door | 14th Jan 2023 10:50:47 AM | |
| Find Release Gain a moment of peace | 14th Jan 2023 11:43:09 AM |